Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


But it’s very sad that you’ll already lose your friends, it’s very difficult to find them(
In fact I prefer it with this control scheme.
Not sure how your supposed to roll when flying, I seem to do it on accident all the time.
Also the keybindings are fine as they are no need to change it or add the ability to rebind them.
A good example of this would be Trials. To give context, I spent 30-45 minutes trying to do one of the jumps near the end of the Air Trial - where you have to get across four rising/lowering platforms. I went and dug out my PS5 controller and was able to do the jump in two attempts.
I'm genuinely not sure how to really handle that beyond maybe adding an extra button for slow/walk level movement, like holding ALT or something to "walk" versus sprint. The slow movement isn't necessarily something needed all the time by any means, but it does make a huge difference in certain situations.
Being that I also deal with a bit of hand pain here, the option to have the camera auto-turn in the direction you start running/flying in would be a welcome addition!
I also feel that especially for players using gamepad, it would be helpful to be able to switch between what object/player you're interacting with via, say, the right or left d-pad. Many times I've found it frustrating that when crowded, I have to constantly shift or change my view or position to interact with something, only to start chasing after another player with a candle because they happened to suddenly walk by.
All these recommendations are more so for accessibility options. It's a great base to start with, and I feel that by giving additional options for players, the quality of life can improve and lessen the chances of player frustration over time.
Mouse feels kinda sluggish with the smoothing, i'm not sure what it's called.
I'd much prefer direct input (low latency) as an option. There's a "max speed" to the mouse controls, if I move my mouse faster it doesn't move the camera faster. This feels very bad.
I'm using 800DPI and sky feels like 400DPI
I'm using a 60% keyboard and playing music (instruments) is not ideal, if I could rebind keys that would help a lot!
edited^