ARC Raiders

ARC Raiders

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no pvp mode
​"Why not add a 'Friendly' option where you don't take damage from other players? This would eliminate toxic PvP and open the game to a more diverse audience that isn't interested in player-vs-player combat. It would also attract all those players who love co-op but hate PvP."
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Showing 1-8 of 8 comments
the game needs the tension. doesnt work as PvE standalone, even if you get the occasional ratting you get that feeling of fear and horror as you try to avoid other players / or sneak up for a kill

extraction shooters need that PvP Element their entire Gameplay Loop is centered around that "feeling"

if you diversify the playmodes and split up the playerbase you would essentially remove a large group of players from the main game mode in the long run it would hurt more then benefit

The short run would be a sudden spike in player activity, followed by a massive exodus of bored PvE only players that dont want to get back into the now oversaturated "normal" servers by PvP Players because everyone on the edge about PvE left for the off Gamemode

so instead of the occasional aggressive Raiders you now have permanent KoS in every Raid you participate, which wouldn´t be fun either

keep the playerbase together, try help your fellow raiders but dont be afraid to go for a sneaky kill here and there either

as long as you dont go "full psycho" and kill people on extract without reason, and dont loose your humanity and help fellow Raiders in need, the game has a wonderful funture and is continuing to be nicely balanced adventure
Last edited by Kug3lf4ng; 6 hours ago
I wonder if u write this at the Battflefield forums too cause there is more PvP
PvE players should be banned, stop asking for it. They've made it clear by not adding PvE that it's not meant to be PvE so give up. Fight till you die or quit. Being friendly is nothing but a liability now.
There are no real indoor threats without players.
Photoelectric cloak to the next building.
100% success rate against the Queen.
Sounds like an exhilarating locker-looting simulator.

The economy has to be separated, or people will sidestep challenges and POIs will vanish.

As a friendly player who loves the tension hostile players bring, who treats this like a stealth game and social game, I won’t have emerging cooperative encounters anymore, which will remove a lot of variety.

Once we get this, people will complain about how boring and shallow the PvE mode is and demand even more developer resources just because they couldn’t read a label or always get their way.
Last edited by Grimmsch; 5 hours ago
the game needs the tension. doesnt work as PvE standalone, even if you get the occasional ratting you get that feeling of fear and horror as you try to avoid other players / or sneak up for a kill

extraction shooters need that PvP Element their entire Gameplay Loop is centered around that "feeling"

if you diversify the playmodes and split up the playerbase you would essentially remove a large group of players from the main game mode in the long run it would hurt more then benefit

The short run would be a sudden spike in player activity, followed by a massive exodus of bored PvE only players that dont want to get back into the now oversaturated "normal" servers by PvP Players because everyone on the edge about PvE left for the off Gamemode

so instead of the occasional aggressive Raiders you now have permanent KoS in every Raid you participate, which wouldn´t be fun either

keep the playerbase together, try help your fellow raiders but dont be afraid to go for a sneaky kill here and there either

as long as you dont go "full psycho" and kill people on extract without reason, and dont loose your humanity and help fellow Raiders in need, the game has a wonderful funture and is continuing to be nicely balanced adventure

well said Mr.Fang
why dont u learn to play and stop being a pssy
Your average person has very limited foresight.
Last edited by Joe_Mayo; 5 hours ago
Hey OP dont listen to these Hamas wannabe's, they are what they are
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