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Like the post above says, just dash behind her when she's aiming and keep swinging.
she also quickly loses aggro when you hide behind pillars. I tend to use them as last resort
Athena's Divine Dash is a hard counter to Eris, that'll help you mitigate most of the damage. Dashing to/from the pillars between each of her phases works well, let her come to you, then bait her into the pillar.
For the big bombs and their AOE spread across the screen, I'd recommend Blinding Rush from Apollo, or any kind of Sprint/move speed boost helps.
Spam the Cast ability on Eris as much as possible, freeze/slow helps. Demeter's Freeze + Gust on Cast, plus projectile slow? Eris is toast.
My demo of using Demeter's Cast on Eris:
https://www.youtube.com/watch?v=TOgO1nWdWQk
really just learn the moves.
she deals high damage, but all is pretty easy evadable, staying close helps.
it all has a distinct animation, so you know if it's a dash, the shotgun or a snipe
over time Eris went in my internal ranking from pretty high, to almost the easiest.
The faster strategies involve getting and staying behind her, but the pillars offer a much safer alternative if you're having a difficult time.
With Eris... Pillars are a great answer, you want to keep her sniper shot away from there but otherwise hug the pillars. Mental Block/Divine Dash from Athena really help in this fight, great in general but if you are feeling risky you can bring her down to the buff zone, then when she starts shooting try to deflect a couple of shots back to her: if it is the shotgun, you may even bring her down to the next buff threshold with a well-placed Mental Block.
She seems like she is dangerous from afar, but it is mid-range which is the worst, if you stay far enough you may get out of her shotgun/full auto range with a single dash(hard to do with most weapons, but a cast build can stay out of her range completely)
Do not rely on Frinos to block anything other than sniper shots though: he gets pushed back with each shot